Tuesday, March 03, 2009

Unopposed Skill Checks

I did some work on adding unopposed skill checks yesterday. This properly works the stat+skill+roll vs difficulty value into play. Now you can pick the lock on a door without having the required quest key if your stat + skill level is high enough (in this case your DEX and your LOCK PICKING are good enough.

To pick a lock you need to hit a difficulty value (DV) of Competent which is 18. A good dice roll wil hit you this even if you have a zero DEX and zero LOCK PICKING skill… This is where I debate using a flat d20 roll or using a bell curve 3d6 roll… A flat d20 roll increases the odds of hitting that 18 with no skill in Lock Picking, but a bell curve 3d6 greatly lessens those odds but… I just don’t like the bell curve statistics making everything average.

In the midst of this I saw one stat error that needs to be fixed, I’m internally debating of merging reflexes/dexterity… its an age old fuzion wart…

Posted by Stu on 03/03/2009 at 04:30 PM Permalink to this post.
Filed Under : ComputersDevelopmentFishguts
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