Monday, May 31, 2010
Smoothing rough edges
I’ve finally got around to smoothing some of the rough edges in the combat engine. We have a somewhat animated spell affects flying across the screen, and special cases which I am going through one by one.
* HOLD (done)
* SLEEP (testing)
* POISON (testing)
* CHARM (testing)
Still have another 4 or 5 flags to code and test (things like turning undead, etc).
Filed Under : Computers • Development • Fishguts •
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Tags: Spells