Sunday, January 31, 2010
Combat
Aaah the smell of freshly upgraded stats when casting a haste spell.. Yes I spent some time this weekend working on the combat engine, I’ve got all spells working that run over set number of rounds and alter stats.. I need to enable the targetting code and the animation code is mostly built to handle the spells being thrown across the map. Once targetting is done I can better do the fireball explosions and other area affect spells. Thankfully code reuse is good, I can use my existing ranged weapon target code.
Filed Under : Computers • Development • Fishguts •
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Tags: Combat, CRPG, Design