Saturday, May 30, 2009

Pairing down the ‘what does that mean?’ and the name..

Been doing a little work on the game today, and instead of flying through my testing and ignoring character creation I fully immersed myself in the process. Immediatly I hit a ‘what does that mean’ on my stats, and the longer I pondered what purpose a particular stat meant, the greater reason it was to remove it.

So we are one stat down again (Energy), but its ok, since it was a derived stat that was not really used anywhere.

I’m pretty sure this will be the last time I pare down the stats, everything left has a very logical use and is used quite liberally throughout the game.

I’ve also gone and redone a bunch of graphics for the release name (no, I’m not near release yet…), since Fishguts was just the codename (each device, gp32,gp2x,pc,psp etc had its own graphic/code name), and I’ve pretty much updated all the titles and keys for removal of the development name through the source tree where needed.

Rebalancing the amount points you get to start has also been on my agenda, as the points you dont spend on your stat buy, carry over to your skill buy, and there is a cap on how uch you can spend on one skill to start with but if you have extra points, it tends to overflow into other skills just to use them up…

What I want to avoid is people creating a do-everything-good-at-nothing kind of character.. the best strategy is to buy into a certain kind of build (fighter, thief, type etc) than an even spread… but its up to the player essentially so…. mm.

Posted by Stu on 05/30/2009 at 10:22 AM Permalink to this post.
Filed Under : ComputersDevelopmentFishguts
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