Monday, March 15, 2010
Minor Updates
What? no activity in a long time?? Lots of things have been happening in the personal life, parents came for a visit, grandmother passed, wife directing a play so I get both kids in the afternoons/evenings, etc. Huge project crunch at work..
But I did find the time to tweak some of my tools to remove more of the handwritten code and replace it with data generated from the maps. The final piece was for auto generating the teleport locations.
I have also enlarged my map, I felt it was too cluttered so I embiggened it and spread the continents out more. It always irked me a little to hop in a sailing shop and sail only a few spaces and traverse the seas.. So I made more use of some open space and moved things out further making sea travel longer, but not monotonous. Sea travel is important and it needs to feel like it takes you a while to get from A to B (and the movement speed of the ship is slower than that of land speed movement). It certainly wont be as redundant and monotonous as it was in Demon’s Winter which had huge tracts of open ocean and a very poorly laid out world.
Still beavering away on the combat engine affects
Filed Under : Computers • Development • Fishguts •
Tags: CRPG • Demon's Winter • Mapping • Travel
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