SDL Roguelikes

ve been working on a new roguelike this last week, only in SDL. SDL is so nice to use but sometimes argh! Even using SDL Ive not adapted my interface to windows and scrollbars and other crap, its a roguelike in sdl. Keystrokes for commands, arrow keyes (or vi keys etc). No mouse, no fancy shit. My tiles are still ascii (I could replace them but I like the ascii representation)...

So anyway, I’m polling keystrokes and SDL returns you pressed ‘z’.. and it tells you that you pressed left shift or right shift as well as separate key strokes… ugh. Now I have to write an entire keyboard driver so I know that if I have caps lock ON and I press shift and a letter, its lower case, and shift-letter is uppercase, and caps-letter is uppercase. Its a pain in left-buttok land.

oh. things are coming along well. Just mashing some save routines in and things will really start taking shape!

I had thought about a 7DRL but really, working 1 hr a night, a 7hr RL, not pretty or fun….

Posted by Stu on 07/08 at 09:37 AM
Filed Under : ComputersDevelopmentCracks and Crevices
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