More status changes
Doing more testing and tweaking last night, I noticed another oddity. Sometimes one of the NPC’s would target a stoned player, and the stoned player would miss or defend. Hmm..
Minor tweaks, now stoned or unconscious states will automatically set the defensive value to 0.
The other bug to track down is why some NPC’s would target a stoned player over a living one when they should have already been filtered out…
I love one line fixes. OK I had to make 3 one line fixes.
Now to have spells thrown across the map, all code should be set up, its just matter of selecting spell and having it animate across the map the same way arrows animate across the map…
Well its never that simple but it should be close.
Filed Under : Computers • Development • Fishguts •
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