Fixing the Data Driven

Sometimes thinking about it is enough, I’ve actually knocked out a data driven model based on one I had done before for one of my defunct roguelikes, that is a lot more compact in code and works much much better. All I had to do was step back, scrap the current stuff and voila, it all fell into place.

The data remains the same, its just a different implementation and that makes all the difference.

Posted by Stu on 09/10 at 09:00 AM
Filed Under : ComputersDevelopmentFishguts
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