Fixing the Data Driven
Sometimes thinking about it is enough, I’ve actually knocked out a data driven model based on one I had done before for one of my defunct roguelikes, that is a lot more compact in code and works much much better. All I had to do was step back, scrap the current stuff and voila, it all fell into place.
The data remains the same, its just a different implementation and that makes all the difference.
Filed Under : Computers • Development • Fishguts •
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