Computers

Friday, August 19, 2005

More Bunyon Updates

A few updates… Two more games are 100% finishable…

  1. Strange Odyssey : In Testing Progress
  2. The Mystery Fun House : 100%
  3. Pyramid of Doom : 100%

and now fixed bugs with Moon Adventure, so it starts now.

Posted by Stu on 08/19/2005 at 06:15 PM Permalink to this post.
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Meh!

Strange Odyssey contains more ‘items’ than what it really has.. The game SAYS it has X when it really has X-2!!!

Which means I cant trust it and now need to manually calculate this X myself :/ grrrrrr….

Status;

  1. Adventureland : 100%
  2. Pirate Isle : 100%
  3. Mission Impossible : 100%
  4. Voodoo Island : 100%
  5. The Count : 100%
  6. Strange Odyssey : In Testing Progress
  7. The Mystery Fun House : 0%
  8. Pyramid of Doom : 0%
  9. Ghost Town : 0%
  10. Savage Island Part I : 0%
  11. Savage Island Part II : 0%
  12. Golden Voyage : 0%

Of the games below, I really only count Knight Ironheart as part of the testing. Looking at its decompiled source, it makes the most extensive use of the TI99 Scott Adams format than any other game…

Once all the Scott Adams games are done and tested, Knight Ironheart will be the first on the list of testing.

  1. Great Advocado Adventure : 0%
  2. Matilda’s Dilema : 0%
  3. Escape from Cannibal Island : 0%
  4. Mystery of Captain Kidd : 0%
  5. Colossal Cave v4.0 Part 1 : 0%
  6. Colossal Cave v4.0 Part 2 Masters Game : 0%
  7. Computorama : 0%
  8. Escape from Alcatraz : 0%
  9. Gerrys Place : 0%
  10. Tomb of the Gray Elf : 0%
  11. Knight Ironheart : 0%
  12. Moon Adventure : crashes on startup….
  13. Nessy : 0%
  14. Travelling : 0%
Posted by Stu on 08/19/2005 at 04:56 AM Permalink to this post.
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Thursday, August 18, 2005

Bunyon Bugging out!

Squashed a few bigs today in the timer routines.. Now all games seem to load and go ok… Everything looks like its squared away!

Its just down to testing now…

testing testing testing…

Posted by Stu on 08/18/2005 at 11:14 PM Permalink to this post.
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Tuesday, August 16, 2005

Bunyon rides again

Only managed to get Voodoo Castle through last night without a hitch. I am now trying it on with the Count! ooooh Dracula..

After The Count, frmo Adventure #6 onwards, there start to be lots of usage of select_rv/swap_rv which I havnt implemented yet (well I have but I am not satisified as to its correctness)...

anyway.. Time to slog through The Count! I expect problems with this one. Lots of swapping variables and such… time to test my code….

Posted by Stu on 08/16/2005 at 04:22 PM Permalink to this post.
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Monday, August 15, 2005

Bunyon madness

A single fix to interp.c had Pirates Isle solved, and a few fixes were required to make Mission Impossible winnable as well..

There are some annoyances in MI, namely, you have to type “unlock” rather than “unlock yellow” and “pour” rather than “pour water” or “pour pail” to defuse the bomb.

grrr.

I’m on to Voodoo Castle now, which looks pretty easy…. Hopefully I will get through 4+5 and maybe 6 this afternoon (voodoo castle, the count and strange odyssey)....

Posted by Stu on 08/15/2005 at 08:14 PM Permalink to this post.
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Wednesday, August 04, 2004

Subversion

I never liked CVS. It was such an ugly hack. connecting to servers. updates. blah. So I thought Id try out Subversion.

My first doubts were requiring Apache2. That was a big misconception, since it has a local server that doesnt need it! sweeet.

I remember trying to setup a pserver.. blah.. in comparison subversion was no hassle. Another plus!

svn import
svn update
svn delete

oh its niiice. I like it. Currently Im reading the free O’Reilly SVN handbook. It has been a bit of an eye opener.

From my quick tour of using it, I’m very impressed. Already has it beaten my anti-cvs position down.  This will definatly be migrated to my working laptop post-haste!

branching. merging. cutting releases. very sweet.

“Branches and Tags are cheap, so use them liberally”

Posted by Stu on 08/04/2004 at 02:07 PM Permalink to this post.
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