Monday, November 02, 2009

Being stubborn

I’ve been pretty stubborn lately, not working on Fishguts (I’ve been working on my compiler), but now its time to get back into the swing of things, so I have picked some low hanging fruit to knock off the todo list.

That being said, sometime in the next couple of weeks I hope to bash out the following;

- Using a horse for transport, this basically is nothing more than an icon change and an enumeration. The game already takes care of food consumption when on a horse or ship. I do need to test some timing so that the party can travel faster on horse than on foot.

- As above, but using a ship

- Proper testing of splitting the party. The code is all there but I need to knock out a script that allows you to choose whom you want in what party based on who is currently in your party (you follow me?!)

- Fix the bestiary, to log how many of each type of monster you kill and have it display other info like a short description to go with its battle icon.

I’m also thinking of rewriting the quest log so its not so much of an “You have 2 open quests. 1 - foo, 2 - bar, You completed 4 quests - .....” type plain boring list of stuff, but to make it more like playing the game writes your open epic.. or more diary like… the problem with going diary like is the diary then is required to be infinite as far as storage goes “You traveled to the city of X, you traveled to the city of Y, you traveled to the city of X, etc” each action is a point of data stored.  Showing a plain old open/closed quest list just uses existing data…

meh. If I were not restricting my memory usage…

Posted by Stu on 11/02/2009 at 02:55 PM Permalink to this post.
Filed Under : ComputersDevelopmentFishguts
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