Wednesday, August 05, 2009
Throwing a spanner in the works
So I was working on the last of the status, unconscious… and a spanner appears in the works. When a character is unconscious, they are prone on the ground. That means every monster requires a prone icon. ugh. I’m not sure I want to go down that road. Now with monsters it is easy, they are alive, dead or stoned. For the player, unconscious, is another chance at life, at staying in the game. Its a pain on my end tho, at what point dos unconsciousness begin? If you have 0 hitpoints are you alive or dead? is it between 0 and -10?
Right now I’m going with -10 .. 0 is unconscious. Below -10 is dead. There is only actually places in the game that actually check hitpoints, everything else runs on status.
I’m rethinking the whole unconscious thing. Right now its in, but um… rolling it around in my head…
Filed Under : Computers • Development • Fishguts •
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More status changes
Doing more testing and tweaking last night, I noticed another oddity. Sometimes one of the NPC’s would target a stoned player, and the stoned player would miss or defend. Hmm..
Minor tweaks, now stoned or unconscious states will automatically set the defensive value to 0.
The other bug to track down is why some NPC’s would target a stoned player over a living one when they should have already been filtered out…
I love one line fixes. OK I had to make 3 one line fixes.
Now to have spells thrown across the map, all code should be set up, its just matter of selecting spell and having it animate across the map the same way arrows animate across the map…
Well its never that simple but it should be close.
Filed Under : Computers • Development • Fishguts •
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