Thursday, August 06, 2009
Thinking about the spanner
So, thinking more about the spanner I posted about last night, I’m trying to decide how to handle the beast that is invisibility. The easy answer (there is always an easy answer) is to make invisibility a combat only spell. Doing that also kinda takes away from some of the cool things you could do outside of combat with it. You could use it to reduce wilderness combat by say 50% for visual tracking monsters.
But how does it work when you walk up to an NPC to talk to them, or walk into a shop to buy/sell/trade??
Invisibility is a very slippery slope to deal with.
Filed Under : Computers • Development • Fishguts •
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Wednesday, August 05, 2009
Throwing a spanner in the works
So I was working on the last of the status, unconscious… and a spanner appears in the works. When a character is unconscious, they are prone on the ground. That means every monster requires a prone icon. ugh. I’m not sure I want to go down that road. Now with monsters it is easy, they are alive, dead or stoned. For the player, unconscious, is another chance at life, at staying in the game. Its a pain on my end tho, at what point dos unconsciousness begin? If you have 0 hitpoints are you alive or dead? is it between 0 and -10?
Right now I’m going with -10 .. 0 is unconscious. Below -10 is dead. There is only actually places in the game that actually check hitpoints, everything else runs on status.
I’m rethinking the whole unconscious thing. Right now its in, but um… rolling it around in my head…
Filed Under : Computers • Development • Fishguts •
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More status changes
Doing more testing and tweaking last night, I noticed another oddity. Sometimes one of the NPC’s would target a stoned player, and the stoned player would miss or defend. Hmm..
Minor tweaks, now stoned or unconscious states will automatically set the defensive value to 0.
The other bug to track down is why some NPC’s would target a stoned player over a living one when they should have already been filtered out…
I love one line fixes. OK I had to make 3 one line fixes.
Now to have spells thrown across the map, all code should be set up, its just matter of selecting spell and having it animate across the map the same way arrows animate across the map…
Well its never that simple but it should be close.
Filed Under : Computers • Development • Fishguts •
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Sunday, August 02, 2009
Truecrypt
Hmm truecrypt 6.2a has been crapping out on my lately when I try and mount a disk. It gives me some shite dialogue box about checking dmsg.
[ 3530.304718] alg: No test for xts(twofish) (xts(twofish-generic)) [ 3530.321774] alg: No test for xts(serpent) (xts(serpent-generic))
This is what dmesg tells me. Kinda odd, since nothing has changed since last night when all mounted and unmounted fine.
What truecrypt is really trying to tell me, was jfs wouldnt mount without a check first.
Use the truecrypt gui, mount it without mounting the filesystem, then issue a fsck on it…
sudo fsck.jfs /dev/mapper/truecrypt2
unount the image and remount with the FS and all should be good.
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