Wednesday, June 10, 2009
Spells
I’ve mostly fleshed out my spell list, so I can finish up the last chunk of code in the combat engine.
Magic will imply either a +/- affect to life points / mana, or it will apply a +/- to some particular stat that last will N rounds or to the end of combat.
Complicating things is that I will have about 50 odd spells spread across 4 types (spirit, elemental, nature, body), and about 5 of those are designated combat/map, meaning you can cast them outside of combat. That leaves me with a bit of a dilemma, do I really want the trouble/complexity of doing spells outside of combat when you only have the ability to cast 5 or so spells? These spells come in the form of healing spells, cure poison or things to reduce the wear and tear on your weapons and armour.
I want to be able to cast cure poison whenever I like, not just in combat… The old gold box games got around this by having an encamp menu, and I really don’t want one of those.
I must think on things a bit more…
Filed Under : Computers • Development • Fishguts •
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