Wednesday, June 10, 2009

Spells

I’ve mostly fleshed out my spell list, so I can finish up the last chunk of code in the combat engine.

Magic will imply either a +/- affect to life points / mana, or it will apply a +/- to some particular stat that last will N rounds or to the end of combat.

Complicating things is that I will have about 50 odd spells spread across 4 types (spirit, elemental, nature, body), and about 5 of those are designated combat/map, meaning you can cast them outside of combat. That leaves me with a bit of a dilemma, do I really want the trouble/complexity of doing spells outside of combat when you only have the ability to cast 5 or so spells? These spells come in the form of healing spells, cure poison or things to reduce the wear and tear on your weapons and armour.

I want to be able to cast cure poison whenever I like, not just in combat… The old gold box games got around this by having an encamp menu, and I really don’t want one of those.

I must think on things a bit more…

Posted by Stu on 06/10/2009 at 02:07 PM Permalink to this post.
Filed Under : ComputersDevelopmentFishguts
Tags:

(2) Comments
Share/Bookmark
Page 1 of 1 pages